Human+Body

media type="custom" key="11597086" __Reflection__ #1. The 3 elements of game design i used while building my game were space, Mechanics, and goals. I used space because i tried to make the level look like the brain or spinal corn or the nerve cells. For example in level 4 i made it look like a brain but i didn't have any pink blocks so i used the closest i had to pink which was red and i tried to place the blocks so hat they will look like a brain. Also for the 1st and 2nd level I made the nerve cells a certain color and made the neuro transmitters a different color, and for the 3rd level i made the blocks look like the spinal cord and it goes up so it looks like you are traveling up the spinal cord.  I used the goals because in level 1 you have to get to the goal when you collect all the coins and before you  run out of time and lives. I used it for level 2 for all the same reasons as level one. For level 3 all you have to  do is get to the top. For level 4 you have to collect all the coins in the time allowed. #2. I balanced my game because in level 1 i tried to make it pretty easy since it is only level 1. For level 2 I tried to make it a little harder so the first level will be the easiest and the last will be the hardest. I dont think i balanced level three that well because I think it is too easy. I think the same thing for level 4 i think i made it way too easy. #3. # th ings I learned are that messages need neurotransmitters to get across nerve cells, i also learned that messages travel up the spinal cord to the brain, i didn't know that the spinal cord was connected to the brain. spinal cord to the brain like it does in real life.I used mechanics by making there low gravity when you jump level 2 so t shows you that you need neurotransmitters to get across and without it you would not get to the next nerve cell. I also used mechanics in level 1 because you need the high gravity to gt across the nerve cells.